#ifndef PHYSICS_H
#define PHYSICS_H

#include "Vectors.h"
#include <SFML/System.hpp>

namespace me
{
    class Acceleration : public me::Vector2f
    {
        public:
            Acceleration(float nx = 0.0f, float ny = 0.0f);
            virtual ~Acceleration();

            me::Vector2f getResultVelocity();
        protected:
            sf::Clock m_clock;
    };
}

#endif // PHYSICS_H
